There is now a music-composing computer called Iamus, which produces work sophisticated enough to be deemed worthy of attention by professional musicians. What about something more creative and ineffable, like music? Machines can fool us there too. And we now have algorithms that are all but invincible (in the long term) for bluffing games like poker – although this turns out to be less psychological than you might think, and more a matter of hard maths. After Deep Blue’s victory over World Chess Champion Garry Kasparov in 1997, we have clearly crossed that particular threshold. To rival or surpass human cognitive powers in something more sophisticated than mere number-crunching, Turing thought that chess might be a good place to start – a game that seems to be characterised by strategic thinking, perhaps even invention.
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